“Performs a 3 hit combo. The last attack in the combo deals double the damage. [Lvl 3] Gains Parry Passive.”
Overview
The Fighter is a melee tower and the first tower you get at the beginning of your journey.
Behavior
The Fighter attacks with a three-hit combo. The first two hits deal normal damage, and the third deals twice as much.
At Lv. 3, it unlocks Parry and can also parry enemy attacks.
Appearance
The Fighter wears a red hoodie with a front pocket and green pants. It has a beige head with a simple smile and carries a wooden branch as its weapon.
Upgrades
| Level | Damage | Firerate | Range | Cost | Abilities |
|---|
Cost is the placement price at Lv. 1 and the upgrade price for each later level.
Gallery
Strategy
Maintain distance and keep a light source nearby. The creature's eyes become brighter before it teleports, giving the player a brief opportunity to prepare a dodge.
Overview
The Golden Fighter is a golden version of the Fighter that hits much harder.
Behavior
Like the regular Fighter, the Golden Fighter attacks with a three-hit combo. The first two hits deal normal damage, and the third deals twice as much.
It also unlocks Parry at Lv. 3, allowing it to parry enemy attacks.
At Lv. 4, it gains GuardianAngel, which lets all towers within its range parry enemy attacks.
Appearance
The Golden Fighter wears an olive-gold hoodie with dark cuffs and black pants. It has the same beige, smiling face as the regular Fighter, but carries a yellow-gold branch.
Upgrades
| Level | Damage | Firerate | Range | Cost | Abilities |
|---|
Cost is the placement price at Lv. 1 and the upgrade price for each later level.
How to Obtain
Beat Park with the Golden modifier, without any perks and using only The Fighter.
The Golden modifier unlocks at player level 25.
